<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ggj on Gabriel Senekovic — Game Programmer</title><link>https://senekovic.dev/tags/ggj/</link><description>Recent content in Ggj on Gabriel Senekovic — Game Programmer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 05 Jan 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://senekovic.dev/tags/ggj/index.xml" rel="self" type="application/rss+xml"/><item><title>Global game jam 2025</title><link>https://senekovic.dev/devlog/global-game-jam-2025/</link><pubDate>Sun, 05 Jan 2025 00:00:00 +0000</pubDate><guid>https://senekovic.dev/devlog/global-game-jam-2025/</guid><description>&lt;p&gt;Hello!
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I just participated, or rather, attempted to participate in this year&amp;rsquo;s GGJ. It was me and my friend Jasper Falk, who is an artist. We decided to make a 3D online multiplayer game. Not only was it the first time I’ve attempted to code online multiplayer in Unity (which I only got to work thanks to Hamachi), but Jasper was also not fully comfortable with 3D modeling and animation.
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I have to say, coding with Netcode for Unity Gameobjects makes me want to pull my hair out. It’s difficult to understand, and I find the documentation somewhat opaque, but I also know that had I programmed this in C++ it would probably be much much worse. In the end, I’m not sure I understand the whole “ClientRpc” and “ServerRpc” thing that Unity has going on. I read what I could understand and then threw stuff at the wall to see what stuck. The game is not in a very presentable stage, significantly lacking in assets.
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But I am still proud that I managed to finish so many milestones within the time limit, and learned how to debug a multiplayer game. I also learned how to connect to another computer over the internet, even if it was only thanks to Hamachi. And through trying to debug this stuff, I learned what a port is, the difference between a public and a local IP, how to ping, use nmap, telnet, tracert and netstat, etc. I spent a lot of time pinging other IP addresses before I realised that whether I could ping someone or not didn’t matter to Unity, and the reason I had an issue connecting with Unity was because… I don’t really know. But Hamachi fixed it.
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Clearly I need to investigate this further. But I at least got pretty far on the way.
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