<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>8bitstoinfinity on Gabriel Senekovic — Game Programmer</title><link>https://senekovic.dev/tags/8bitstoinfinity/</link><description>Recent content in 8bitstoinfinity on Gabriel Senekovic — Game Programmer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 01 Jul 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://senekovic.dev/tags/8bitstoinfinity/index.xml" rel="self" type="application/rss+xml"/><item><title>Hex Map Generator</title><link>https://senekovic.dev/devlog/hex-map-generator/</link><pubDate>Tue, 01 Jul 2025 00:00:00 +0000</pubDate><guid>https://senekovic.dev/devlog/hex-map-generator/</guid><description>&lt;img src="https://img.itch.zone/aW1hZ2UvMzY2NzI5Mi8yMTgyMjg3My5wbmc=/original/lm1B5Z.png" alt="My image" style="max-width: 100%; height: auto;" /&gt;
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Me and Jasper have been taking part in another game jam! This time, it was this jam that we took part in: 
&lt;a href="https://itch.io/jam/speed-run-jam/results" target="_blank" rel="noopener noreferrer"&gt;Jam Link&lt;/a&gt;, a ten day long game jam hosted by 8 bits to infinity. They host game jams several times per year, and this one was their 47th jam in total. This was the first time that I took part in one of their jams, although I’ve been wanting to for quite a while. I am still regretful about missing the 8bit jam, and I’ve been meaning to backtrack through the previous jams and playtest previous winners sometime.
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Anyway, I had wanted to make some sort of civ-like game for quite a while in order to go deeper into hexagonal maps. During my time with Short Circuit Studios, I implemented the hexagonal maps into “&lt;a href="https://store.steampowered.com/app/2715700/Teeny_Tiny_Town/" target="_blank" rel="noopener noreferrer"&gt;Teeny Tiny Towns&lt;/a&gt;”, and thought it was a lot of fun. I thought, I should make something myself with what I learned there. An idea I had had for a while, is a map you “build” yourself by placing hexagonal cards on preplaced tiles. I’ve rerolled this idea several times in my mind, balling with my friends who like turn-based strategy games. When this gamejam came around, I thought it a good opportunity to make a prototype in order to see what I might prefer.
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I obviously had to make it speedrunnable, and the theme was “Nature”, so the idea was to make a game where you have to make druids, and you have to compete against other civilizations in order to settle a set amount of druid circles. A forest circle, a desert circle, a swamp circle, a tundra circle and a jungle circle. And I ended up making all the locations necessary (except for swamps, because I didn’t have time to implement rivers), as well as the majority of the UI. I also had the units, the production cycle and I had other civs. However, since I didn’t have time to implement the resources and the enemy AI, and I felt too stressed to figure out what to do to still make the loop work, I ended up only handing in a map generator. So obviously, we won’t win. We didn’t meet any of the requirements!
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I have more things to say about the game I had planned out, but first, here is the link to the generator: 
&lt;a href="https://shoudoesgames.itch.io/hex-map-generator" target="_blank" rel="noopener noreferrer"&gt;Da Linky&lt;/a&gt;
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Now, this “civclone” game is a fairly shameless copy of civ 6, mixed with elements from Crusader Kings, Stellaris and other similar games. My idea was also to assemble more reusable code I could use for my “Aleastory” project, which would be using a lot of the same things.</description></item></channel></rss>