
Gabriel Senekovic Åkerklint
Game and software programmer with commercial experience at King and Short Circuit Studio, specializing in C#, C++ and Unity.
Kalmar, Sweden — relocating to Stockholm
I ported a Unity game from mobile to Steam on my own. Now I’m writing a 2D engine in C++ from scratch, because I wanted to know how one works.
Selected work
Tiny Connections
- Unity
- C#
- Steamworks
A released commercial puzzle game. I ported it from mobile to Steam on my own, and owned the whole PC build through to launch.
Yarn Knight: Arcade
- Unity
- C#
- Zenject
- Shader Graph
A twin-stick roguelike built with modular gameplay systems, custom development tooling and a dependency-injection architecture I can still reason about after two years of changes.
In Development


